{
	name	"Indoor"
	file
	{
		fNam	"House Day.car"
		dNam	"Day"
		comm	"This scene and the following ones show how small changes in light setup can have a dramatic effect on the final image. This file uses global illumination with only one light source and sky light"
		demo	0
	}
	file
	{
		fNam	"Afternoon.car"
		dNam	"Afternoon"
		comm	"Same as House Day with lower sun light source. This scene uses Global Illumination to render subtle, indirect light effects and sky light. For fast results, the scene uses low antialiasing settings."
		demo	0
	}
	file
	{
		fNam	"Early Morning.car"
		dNam	"Early Morning"
		comm	"Same as House Day with the sun light rotated to the East. This scene uses Global Illumination to render subtle, indirect light effects and sky light. For fast results, the scene uses low antialiasing settings."
		demo	0
	}
	file
	{
		fNam	"Light On.car"
		dNam	"Day Light On"
		comm	"Same as House Day with a ceiling lamp turned on. This scene uses Global Illumination to render subtle, indirect light effects and sky light. For fast results, the scene uses low antialiasing settings."
		demo	0
	}
	file
	{
		fNam	"Overcast.car"
		dNam	"Day Overcast"
		comm	"This scene contains no light source! All the light is coming from the sky. Compare with House Day. For fast results, the scene uses low antialiasing settings."
		demo	0
	}
	file
	{
		fNam	"Sunset.car"
		dNam	"Sunset"
		comm	"Same as House Day with sun light low on the horizon and orange hue. This scene uses Global Illumination to render subtle, indirect light effects and sky light. For fast results, the scene uses low antialiasing settings."
		demo	0
	}
	file
	{
		fNam	"House Faux GI.car"
		dNam	"Fake GI"
		comm	"This scene shows that Global Illumination is not always necessary to obtain interesting results! The scene uses numerous light sources to fake Global Illumination. Compare with the House Day that uses Global Illumination."

		demo	0
	}
	file
	{
		fNam	"All Lights.car"
		dNam	"All Lights"
		comm	"Night view of the house with all the light sources turned on. This scene uses Global Illumination to render subtle, indirect light effects. For fast results, the scene uses low antialiasing settings."
		demo	0
	}
	file
	{
		fNam	"Back and Table Lamps.car"
		dNam	"Back and Table Lamps"
		comm	"Night view of the house with lamps near the sofa and a back light turned on. This scene uses Global Illumination to render subtle, indirect light effects. For fast results, the scene uses low antialiasing settings."
		demo	0
	}
	file
	{
		fNam	"Back Light.car"
		dNam	"Back Light"
		comm	"Night view of the house with the light coming from another room. This scene uses Global Illumination to render subtle, indirect light effects. For fast results, the scene uses low antialiasing settings."
		demo	0
	}
	file
	{
		fNam	"Ceiling Lamps.car"
		dNam	"Ceiling Lamps"
		comm	"Night view of the house with ceiling lamps turned on. This scene uses Global Illumination to render subtle, indirect light effects. For fast results, the scene uses low antialiasing settings."
		demo	0
	}
	file
	{
		fNam	"Footlamps.car"
		dNam	"Foot Lamps"
		comm	"Night view of the house with foot lamps turned on. This shows a typical Global Illumination scene. Re-render the same scene with Indirect Light turned off to see the difference (in the Rendering Room)."
		demo	0
	}
	file
	{
		fNam	"Table Lamps.car"
		dNam	"Table Lamps"
		comm	"Night view of the house with the lamps near the sofa turned on. This scene uses Global Illumination to render subtle, indirect light effects. For fast results, the scene uses low antialiasing settings."
		demo	0
	}
	file
	{
		fNam	"Party Lights.car"
		dNam	"Party Lights"
		comm	"A cheezy light setup demonstrating special effects! This scene uses Caustics to calculate the way light interacts with the mirror ball."
		demo	0
	}
	file
	{
		fNam	"House Pool.car"
		dNam	"Pool"
		comm	"This scene use only Caustics as the illumination source."
		demo	0
	}
	file
	{
		fNam	"Desk.car"
		dNam	"Desk"
		comm	"A scene showing a room and a desk."
		demo	0
	}
	file
	{
		fNam	"kitchenModified.car"
		dNam	"Kitchen"
		comm	"A kitchen room that can be used as a starting point for scene building."
		demo	0
	}
}
